Yesterday the puzzle-solving team Pleasure Krewes — comprising Joe Cabrera, Jenny Gutbezahl, Trip Payne, Dave Shukan, Marc Spraragen, and myself — completed Foggy Brume’s brilliant Puzzle Boat 2 extravaganza. Our team’s tropical expedition lasted just over a week. The hectic schedules of the Pleasure Krewes crew afforded only a few opportunities for co-solving; for the most part we worked independently and logged our progress on a shared Google spreadsheet. The breakthrough on the final “meta-meta” puzzle came during a Sunday evening session when several of us were chatting in the spreadsheet. Joe made a comment that reminded me of a suggested puzzle answer made earlier by Jenny. I observed the connection between Joe’s comment and Jenny’s answer, which led Marc to draw upon the discovery and we all began brainstorming all the way to the finish line — a true group effort!
There are lots of fantastic puzzle experiences going on this extravaganza — emphasis on “lots.” The puzzle list contains rafts of innovative grid puzzle variants, twists on abstract-logic forms, audio puzzles, visual puzzles, trivia quizzes, and research challenges. One of my favorite puzzles features an web interface and is clearly a response to an infamous puzzle featured in the 2013 MIT Mystery Hunt. If you didn’t sign up this extravaganza, don’t miss the boat! I strongly encourage you to assemble a team of solvers (6-8 is recommended) and give it a try. If you’re still working on the extravaganza I encourage you to see it through to the endgame, which is very satisfying!
In other puzzle extravaganza news, don’t forget to sign up for The 2014 Triple Play Puzzles Puzzle Extravaganza, constructed by my talented Pleasure Krewes crewmate Trip Payne. Based on the earlier Triple Play Puzzles extravaganzas, this third installment, due August 1, is sure to be a winner.
Default with Spaces: 124114
NOTES: I’ve been busy this week with Puzzle Boat and I just printed my curriculum materials for Patrick Blindauer’s Xword University, but I added a few hundred entries to the databases. In Notes I’ve been looking at actors and characters from TV series and decided to start with prime-time shows with long runs. I have most of the goof stuff from The Simpsons (I’ll go back and do some cleanup later) so I looked at Gunsmoke, Law&Order, and Lassie. Despite their long runs these shows didn’t seem to produce a very interesting crossword vocabulary the way The Simpsons has. I did get Long Branch Saloon (75) and Lennie Briscoe (70) and a few other interesting long entries and names.
LISTS: There have been lots of posts on the word-list share doc over the last few days and I’m still going through the new material. Nice new additions include galvanized tub (70), iDevice (70), lickety-split (70), and romance novel (80). One list contained the entries attract mode, display mode, and show mode. I’m familiar with the first two but not the third, and I couldn’t find solid support on Google. Is show mode a well-used term in computers and gaming?
I just heard that Jeffrey Harris will be leaving the editorship of the Chronicle for Higher Education in a few months to pursue other projects. Jeffrey is leaving the CHE post in very capable hands: Brad Wilber! Congratulations, Brad, and good luck with your future work, Jangler!
(Edited for spelling, thanks DF)
FIRST (5 2 4) / SECOND (11)
I’ve a good FIRST: I know me quite well.
On my thoughts, feelings, morals I dwell.
I’ve committed no crime,
No war plans at this time,
I am SECOND; I don’t even smell!
Comments contain the answer to Rice Milk #1 and may contain other spoilers. For information on solving transposals and other “flat” (verse puzzle) types, visit the National Puzzlers’ League’s Online Guide to the Enigma.
Two stacks of cards are created. In one stack each card contains a category and in the other each card contains a set of eight different letters. Players form teams of three. Each team takes a turn drawing three category cards and one letters card. Using a determined order of rotation, the first player chooses a category aloud, the second chooses a letter, and the third gives an answer fitting and category and starting with the chosen letter. Each player in the rotation must choose or answer without coaching from teammates. If the other teams approve of the answer then the first player crosses out the letter on the card and the second player starts a new rotation. If the answer is invalid or the player in the answer position passes then the same rotation restarts with the first two players choosing a new category and/or letter. Categories may be reused (or not used) at the team’s discretion but letters are not reused after being crossed out. The team’s goal is to cross out all eight letters as quickly as possible.
* * *
Choke is based on the bonus round of “Get Rich Quick!”, a failed game show pilot from 1977. The structure seemed suitable for a spontaneous parlor game like charades or Pyramid. We played it after-hours parlor game at my first LA miniconvention and at a few subsequent gatherings. I initially suggested timing game sessions for scoring purposes but quickly discovered that the game leans toward being a casual, noncompetitive activity.
The winners of The 2013 Orcas, awards recognizing achievement in crossword puzzle construction, have been posted on Amy Reynaldo’s Diary of a Crossword Fiend. Some excellent puzzles and constructors are represented among the nominees. Congratulations to Constructor of the Year Francis Heaney and all of the other winners!
Default with Spaces: 123733
NOTES: Finding it missing from Default I added retweet (70) and its inflections. While looking at some old Cosmos episodes I added Mars Hill (55), the site of Flagstaff’s Lowell Observatory and a possible letter change base. A news article on robots programmed to solve Rubik’s cubes prompted the probationary addition of speedcubing (72).
LISTS: Still working on the 11-letter entries from Peter Broda’s list, with recent additions of lip piercing (75), Olympic flag (75), and Shaolin monk (70). I also added pescetarian (55) as a variant spelling. Mark Diehl sent a theme list of candies, including many oldtimecandy.com brands. A few of the entries were earlier than my time, but I remember the Toffifay (65) “…is too good for kids” commercial jingle from childhood, and Lik-M-Aid (70) was a classic masochistic confection that turned my schoolmates’ tongues into bloody pulps. What’s your favorite childhood candy?