Home » Memories » Boda Borg / 2016 MIT Mystery Hunt

Boda Borg / 2016 MIT Mystery Hunt

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My recent trip to Boston opened with a visit to Boda Borg in Malden. The facility, which is the first North American installation of a Swedish franchise, contains sixteen live-action adventures, or “quests,” that could be played repeatedly with the purchase of a day pass. Each quest requires three to five players and comprises a series of rooms. Players must solve a puzzle or complete a physical challenge within each room in order to proceed to the next room. Players reaching the final room gain access to a stamp pad and can mark the name of the quest on a scorecard to indicate success. When players fail any part of the quest they must leave through an exit door and start over from the beginning.

The overall space is a bit labyrinthine. Hallways are lined with countless nondescript exit doorways to the various quests and the group I was with often struggled to find starting doors. The game play architecture within the quest areas is very impressive. The challenges are all reset-free and the doors to subsequent quest areas fully automated. The quests offered a variety of themes and environments that are all whimsically fabricated and decorated. Each quest is color-coded to indicate its type of challenge, ranging from purely mental to purely physical. A majority of the quests are physical and, often, strenuous or potentially injurious. The waiver I was required to sign before embarking on the quests was well justified.

A good group of puzzle people were at Boda Borg when I was there. We shuffled questing teams a few times but I played most of the rooms with Trip Payne and Tyler Hinman. We tried all sixteen quests and earned success stamps for about half of them. The mental challenges were fair to medium, and in a few cases we managed to learn a method of progressing through a quest without understanding the logic of the puzzle. I managed the physical challenges better than I expected and I was very lucky that I left Boda Borg with nothing more than sore muscles and a couple of bruises (some other puzzle friends were not so lucky). My favorite quests included Farm, Rats, Alcatraz (unfinished), Jungle (unfinished), Spider (unfinished), Platoon, Tough/Tougher/Toughest (only the Tough portion finished), and Dansa Pausa (a relatively simple but fun music/dance quest). We finished the Pirates quest but it took so many attempts (due to a struggle with a particular puzzle) that I found it unsatisfying. The trivia quest Quiz Show was not a favorite but we completed all three versions (Sports, Entertainment, and Grab Bag) just to ironically appreciate the poorly written and misspelled questions. I would definitely visit Boda Borg again.

* * *

The main event of my Boston weekend was the annual Mystery Hunt on the campus of MIT. On Friday I met with my Setec Astronomy teammates in our Stata Center headquarters to prepare for 48 hours of puzzle solving. Organizing team Luck presented what initially looked like a dog show themed Hunt but what was later revealed to be a structure loosely based on the science fiction film Inception. Each Hunt round feature a noted fictional character associated with sleeping or dreaming, and the round’s puzzles led to a meta answer that indicated how to wake the character. The rousing methods were often punny; I especially enjoyed the “Vote for Opus” round with the meta answer SLAM RIGHT WING.

I had a lead role in a small number of puzzle, such as the Christmas carol-themed Rhythm of the Season, and I joined the Google Spreadsheet feeding frenzy for several pop culture data collection puzzles, but the weekend had long stretches in which all available puzzles were above my pay grade. A highlight of the weekend was a Saturday afternoon event called The Trivial Pursuits of Walter Mitty. Solver from various Hunt teams formed two-person partnerships to collect wedges representing the six categories in the Genus edition of Trivial Pursuit. Each category had a special gimmick: In Entertainment players communicated the answers to their partners using charades. Arts & Literature used a Pictionary communication method. At the History station, partners needed to provide the answer to whatever was asked two questions earlier. Science & Nature required answers to be incremented by one (Water freezes at 33 degrees Fahrenheit and the Greek root “geo-” means “Mars”). Sports & Leisure featured a Ping Pong table and partners spelled out the answer while batting the ball back and forth. The gimmicks were very clever and at the end of the event I suspected that the idea was a tribute to Tom Gazzola, a member of the Luck team who was killed last June, since the game resembled Tom’s personal invention It Takes Two. I later learned that the event was not a deliberate tribute, but Tom was recognized at the end of the weekend as a dedicatee of the entire Hunt.

The organizing team had announced at the onset that solutions would be accepted up until 6 p.m. on Sunday. By 4 p.m. Sunday afternoon Setec Astronomy had made significant progress but still had a few unsolved metas. A contingent from Luck stopped by and made some remarks suggesting that most teams were struggling to finish and that Setec was still in the running. We rallied and managed to finish our last two metas simultaneously, and then completed one more puzzle round, with references to puzzles in the previous rounds, right before 6 p.m. We received instructions for the final runaround. Our team needed to divided up, go to specific locations on campus, and take photos representing the waking methods of fictional characters. All of the photos needed to be emailed to Luck headquarters within five minutes of each other. The subgroups then met at Lobby 7 and solved a puzzle that revealed the location of the hidden coin: the Alchemist statue by the student center. We crossed the street and found the coin taped to the inside of the statue. Setec Astronomy won the Hunt, and with the second place team, Left Out, less than fifteen minutes behind us.

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The victory means that Setec will construct the 2017 Hunt. It is the first Setec victory since 2004 and the first time that I have been on a winning team. I will be interested to see what it is like to be on an organizing team. I may come to appreciate the standard greeting I received from several people at the Hunt wrap-up event: “Congratulations and condolences.”

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2 thoughts on “Boda Borg / 2016 MIT Mystery Hunt

  1. Pingback: Hunt Recap – Delayed 24 Hours | Chris Words

  2. So the thing that we most worried about, with the way our runaround required teams to go – unchaperoned – to specific locations on campus, was that they might run into other teams there. Since they were only spending a short time at those locations, we simply hoped no teams started runaround that close together. [Well, OK, the other thing we worried about was that our runaround was too long. It probably was, and we scrapped a much longer portion that was supposed to happen between the kick photos and everybody meeting in Lobby 7 which was supposed to involve 3 sub-teams running all over campus finding data for a fourth team that was collecting and processing it, and a puzzle with 45 answer checks that followed that – or did you get the answer checks? The skipped part we estimated at 2-3 hours if you didn’t make mistakes, and that is why it was cut.]

    But as I was saying, we worried about teams being in the same place at the same time. It happened that Left Out finished Limbo only 5 minutes behind you guys and, “Oh God, it is happening.” But Left Out apparently had lost a bunch of people from their HQ in the couple hours since we visited them, and they needed every person still present just to do the photos, so they got delayed slightly until we could figure out how to fix this for them, which involved one of us watching their stuff. (And then they got delayed more by not doing them in 5 minutes.)

    So I don’t think they actually ran into you during the kick photos. They were in Lobby 7 when we came back from the Alchemist, though.

    It was a close finish, though, and could easily have turned out the other way. What is it with these hunts lately having teams finish at close to the same time, though? You may recall that we got our last meta answer mere seconds before Left Out last year.

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