I haven’t written about work lately so I thought I’d share some updates at Puzzah! We just signed a lease on a space for our new location. The third Puzzah! is set to open in Santa Fe, New Mexico in early 2019! The storefront in the Railyard district will feature clones of our Specimen and MASK games, and the debut of new game: Knight Shade.
In Knight Shade, players become amateur ghost hunters investigating a villainous knight whose spirit allegedly haunts a medieval-themed pizzeria. The theme was inspired by 1970s bubblegum mysteries like Scooby-Doo, and has some humorous details that will lighten the spooky setting. The shop team did a great job on fabricated elements, such as the Castle Attack arcade game pictured right. I am finishing up effects and scheduling while the general contractor readies the New Mexico space for installation. This has been a demanding project for the last few months and I’m excited that we will soon get to offer the game to the public.
One of my design goals for Knight Shade was to introduce opportunities for open (parallel) solving. All Puzzah! games to date have featured strictly linear narratives. The structure suits the groups of 2-4 that the company founders originally targeted, but we are now trying to accommodate larger groups who have requested the option to split up rather than cluster. Knight Shade has a story line that allows acts to be presented in various orders and combinations, but we still plan to put limits on open solving, at least in the initial runs of the game. We don’t, for example, want to open multiple acts or acts with specialized reset requirements toward the end of a stage when players are pressured to resolve all tasks before advancing. We always welcome smaller groups and would not want a twosome to feel pressured to split up just because a open solving option arises. Anticipating the possibilities and translating the responses to computer code have been challenges for meeting this design goal.
Aside from Knight Shade and the Santa Fe opening, the Puzzah! team has been pitching ideas for future projects and developing more outreach programs for schools and community groups. We ranked #4 in the USA Today reader’s poll for Best Escape Room 2018 — thank you to all who supported us with votes! I also plan to represent Puzzah! as a forum participant at next month’s Denver Immersive Summit, but I’ll save the details of that event of a future post.