Lollapuzzoola 10

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The 10th Lollapuzzoola crossword tournament was held in New York on August 18, 2017. That was a Saturday in August. I wanted to include comments on the puzzles in my memories post, which is why I waited until at-home puzzle packet sales closed. Still, if you have not yet solved the 2017 crossword puzzles and plan to in the future, note that THIS POST CONTAINS SPOILERS!

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I hadn’t attended a Lollapuzzola in a few years, but knew that the tournament had been steadily gaining popularity and was likely to sell out. When I registered, I told tournament co-organizer Brian Cimmet that I would be willing to give up my seat and be a tournament assistant is he needed volunteers. Brian contacted me a week before the Lollapuzzoola Saturday and said he would take me up on the offer. I asked for an advance copy of the puzzles and Brian graciously obliged.

Being a volunteer didn’t cause any significant changes in the plans I was making with my host Jeffrey. We planned to get to the All Souls Church as early as possible where he would find a solving table and I would report to the assistants’ coordinator Mike Nothnagel for a duty assignment. I opted to collect completed puzzles and deliver them to the judging table. As a collector, I was also responsible for redeeming “Google tickets.” At the halfway point of each puzzle round, a solver could write the clue number of a non-theme entry on a ticket and hand it to an assistant who would write the corresponding entry on the ticket and return it to the solver. I positioned myself in the team-solving section for most rounds and didn’t have many Google ticket requests.

The Lollapuzzoola 10 subtitle was “Passing The Torch,” and an Olympic Games theme was reflected in the puzzles and general atmosphere. Brian Cimmet’s orgnaizing partner Patrick Blindauer opened the tournament by playing “Bugler’s Dream” on kazoo and later ran through the solving area draped in an American flag. Patrick also presented a trivia game in which solvers identified sports movies with as few clues as possible. I did pretty well joining a sidelines team with sports-savvy Ade Koiki and Doug Peterson. Francis Heaney and Ben Tausig presented another group game in which solvers guessed phrases with acronyms that matched three-letter country codes. A large Olympic flag was hung above the tournament stage, and the flag contained information that could have helped the finalists during the playoff puzzle. But before the playoffs, solvers needed to test their Olympic mettle on five preliminary puzzles.

The morning kicked off with Paolo Pasco’s “Let the Games Begin!” The organizers put it in the first slot based on its title, but the puzzle was unusual for a tournament opener in that it was not the easiest nor had the smallest grid. Five shaded rows in the puzzle started with names of Olympic sports and were followed by entries that could become new words if a letter or pair of letters in the sport were added. The entries were clued as the added-letter versions. So (J)(U)(D)(O) was followed by ABS {Quick boxing hits}, FAST {Original deal-with-the-devil maker}, RIPS {Features of runny noses or leaky faucets} and GODS {Merchandise}. The supplemental fill and clues were not especially difficult but the time required to parse the theme and complete the 23 x 13 grid could have been demoralizing for solvers used to a breezier Puzzle 1. C.C. Burnikel constructed the next puzzle, which competitors seemed to have the least trouble and most fun solving. “Crossword De-cat-hlon” contained theme entries inviting solvers to literally MEOWFORSOMEMILK and SCRATCHTHETABLE. A few tournament attendees remembered that I constructed a similar solver-performance puzzle based on John Cage for the second Lollapuzzoola tournament. I don’t think C.C. was an active constructor at that time so I assume she devised the theme concept independently. Puzzle 3 was “Gym Playlist” by Erik Agard. The payoff phrase UNEVENBARS split across two entries was suggested by three song titles similarly split across multiple entries in the grid. This was my favorite of the tournament puzzles as the split clues for the theme entries added to the overall challenge. This puzzle received a fair number of unwitting Google ticket requests for theme entries. While solvers did not receive grid content for these requests, they did gain insight on which entries belonged to the theme. “New Biathlons” by Francis Heaney featured theme entries in which two Olympic sports were inserted into a word to form an invented phrase. So {Short-lived trend + new biathlon = excellent computer systems manager assessed by a toy car company} clued the entry FA(BADMINTON)(KARATE)D. The invented phrases were fun, but this is a difficult theme to enjoy in a speed-solving environment. “Stick the Landing” by joon pahk closed the preliminary puzzles. The pole vaulting theme was represented by three phrases placed in the grid as a pair of entries separated by a black square. The square stood for the central letter(s) in a word that could be clued as a type of pole. {Frontiersman’s headgear} clued COONS [black square] INCAP; a cross-reference clue {___ pole} produced the link SKI.

Once the finalists were determined and sequestered, the organizers started setting up the large solving boards. Spectators were surprised by the reflectional symmetry of Mike Nothnagel and Doug Peterson’s puzzle grid, and they were intrigued when assistants began passing out packages of crayons. The puzzle contained a thematic gimmick tied to five grid squared. Each square required an O for the entry in one direction and a rebus of a color, either BLUE, YELLOW, BLACK, GREEN, or RED, in the other direction. The solver reconciled these squares by drawing an appropriately colored letter O and the grid positions of these special squares created the rings of the Olympic flag. I wasn’t clear on the tournament Olympic theme when I solved this at home, so I had some trouble understanding what was going on. The finalists onstage, who were furnished with colored dry-erase markers, were all standing beneath the Olympic flag and could possibly have an aha moment if they chose to look up. Andy Kravis took the top spot in the Express division and Simon McAndrews finished first in the Local division. I congratulate both of them as well as pairs champions Michael Sharp and Penelope Harper.

My chief enjoyment of the tournament was socializing with crossword enthusiasts and in many cases continuing conversations from the Indie 500 tournament. I met John Lieb who organized the inaugural Boston crossword tournament Boswords earlier in the month. Mike Shenk made a surprise appearance to spectate and publicize his upcoming Bryant Park crossword tournament (which concluded as I was writing this post — congratulations again, Andy!) The only downside is that, due to awkward volunteer scheduling and improvised post-tournament activities, I didn’t really get to eat anything that day. But a small price to pay for an afternoon spent with fine people and puzzles.

 

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2017 Las Vegas Minicon Notes

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The Embassy Suites on Swenson had undergone a renovation in decor since 2016. The changes were initially jarring but the basic amenities of our mincon hotel ultimately hung to tradition: same swans, same Elvis statue, same Sin in the Desrt cocktails at the complimentary happy hour. Bartender Dey is still slinging alcopop at the Suites and greeted our return with only slight confusion that we were not there on our usual Labor Day weekend.

The main new restaurant experience of this minicon was Carmine’s at Caesar’s Palace. The family style-Italian joint was our choice for a Friday group dinner. The cold antipasti was excellent, featuring small sandwiches and a seafood salad. The saltimobocca was an interesting new experience but I preferred the simpler angel hair with tomatoes. The dessert cannoli was average and the ambience a bit stadium-like but I enjoyed the meal overall. The Sunday night hangers-on tried dim sum at the off-Strip Yum Cha. We shared some nice small plates including a tasty duck, but I had some heartburn that dampened the experience.  I tried drinks at the Peach Bar at Cosmopolitan’s Momofuku. I had an awkward start with the bartender but he made me a personal cocktail with honey, ginger, and tequila that I was find of. TMI alert: The real highlight of of Momofuku was trying out the bidet in the men’s room. The Venetian’s Bouchon was our Saturday night choice. During dinner, a kitchen staffer suggested in a slightly scolding manner that I should eat the skin of my trout. Aside from that minor hiccup the meal was a delightful array of friendship and French cuisine. I enjoyed returning to B&B in the Venetian, where I had an exceptional Italian mule and a peach-and-mint bartender’s choice that I called a Chantilly after my childhood home.

Minicon games were lean this year. I had a clipboard full of NOL convention handouts so I wasn’t worried about the lack of a Mark Halpin extravaganza (slated for the end of August). Dave Shukan recently introduced me to Escape This Podcast, and I was reminded of an interactive fiction game that I wrote in college called Rat Trap. I presented it to some of the other attendees and it provided a short diversion. I also wrote an Only Connect game using the web infrastructure written by Andrew Greene. It proved to be a convenient amusement that could be played during a restaurant lunch by those with smartphones. Darren Rigby had the Only Connect games he presented a few weeks earlier in Boston. We played the “puzzle” set and I was awestruck by the Wall rounds. We played Codenames, Sporculation, and tested a drawing game called Fake Artist Goes to New York.

We scheduled the minicon in early August this year to sync with the Trivia Championship of North America. TCONA, now held in the Tropicana, is celebrating its seventh year drew about 250 trivia fans including several friends from the crossword community. The event features ample content and somewhat wonky scheduling so we didn’t attract too many of the registered members off-site for minicon activities. We did visit the Tropicana one afternoon to audit the game show marathon (I saw a few rounds of Tic Tac Dough) and play the trivia escape room devised by John Chaneski. The challenge comprised nine trivia questions each hidden in puzzle form in some item or location associated with most hotel rooms. We found and solved the puzzles, answered the questions, and then discovered a code that would allow us to escape the room. The setup was better designed than many commercial escape rooms I’ve attended, but the highlight for me was seeing John after an absence of nearly a decade, He’s a treasure. Our minicon did visit a commercial escape room in Vegas: Lost Games. The nascent business offered the first in a planned series of three serialized horror-suspense rooms with an insane asylum theme. The three owners were very personable and all participated in the preliminary skit that landed us in a medical study looking for the antidote to a poison we had ingested as a presumed prescription drug. The experience included good puzzles, a rich immersive environment, and well designed technical effects. It was easily the best escape room I’ve played in Las Vegas.

Only eleven months and change to minicon 10!

BeaCon Badges

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A week has passed since I returned home from the annual National Puzzlers’ League convention in Boston. The convention, dubbed “BeaCon” by its organizers, marked my twentieth opportunity to gather with the finest people in the universe, with whom I am most fortunate to share a passion for puzzles and games. I am immensely grateful to everyone who made the convention amazing and justified my conviction that the NPL is an essential part of my life. In particular, my sincere thanks go to convention hosts Jenny Gutbezahl (Hathor) and Ben Smith (B-Side); program committee colleagues Rick Rubenstein (Rubrick), Will Shortz (WILLz), and Fraser Simpson (Fraz); and official program presenters (listed by noms only) 42itous, 530nm330Hz, Bluff, Btnirn, Hot, Mr E, Murdoch, Navin, QED, Qoz, Saxifrage, Shaggy, Shrdlu, Spelvin, Toonhead! Tortoise, Trazom, Trick, and Zebraboy. Also, thanks go to Eric Berlin (Story) for helping younger solvers, such as my nephew Ian Chaney (Whovian), participate in activities with older solvers.

Industrial Espionage Badge
Boston currently boasts about half a dozen escape room businesses. Escape rooms continue to be popular destinations for NPLers, and groups of attendees began making plans weeks before the convention. I didn’t join any groups for traditional escape rooms but I put together a group to visit 5 Wits in Foxborough. The 5 Wits company was an inspiration to the founders of Puzzah! and my employers encouraged me to check out their operation. My red-eye flight to Boston arrived at 4:30 a.m., giving me enough time to read the news, grab breakfast, make copies at Staples, and find the Revere hotel where my 5 Wits-bound companions were gathering in the lobby. We Lyfted to Patriot Place, got our tickets from a clerk whose black polo shirt should have read “I SO don’t want to be here,” and set off on two immersive puzzle adventures titled Espionage and 20,000 Leagues. 5 Wits tickets uses public ticketing and admits up to twelve players in each session, but we managed to keep our group of eight NPLers together with no added strangers. Both adventures featured an in-character staffer who guided us through a series of rooms and directed us to complete physical and mental challenges. The production values were very high and both adventures included well-designed lighting, sounds, special effects, and architectural mechanics that played with our sense of spatial orientation. The puzzles were breezy and our group dispatched them in short order. I mainly took a professional research approach to the experience and spent time taking in the aesthetics and analyzing the experiences in terms of scheduling and reset mechanics. Brent Holman (Shaggy) was a member of the group who also works for an escape room company and afterwards we compared notes in a conversation that others compared to revealing the secrets behind a magician’s tricks. The trip was educational on an industrial espionage level and rewarding on a “have sleep-deprived fun with your puzzle peeps” level. The second item is what NPL convention is all about.

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I also returned to Boda Borg this year, thus visiting both automated, reset-free, escape room-esque businesses in the Boston area. Eric Berlin organized a Boda Borg outing for younger puzzlers traveling with adult NPL members. My 15-year-old nephew Whovian and I joined about a dozen others to try the Swedish-style puzzle challenges. Ian and I started the morning with Ben Zimmer (Elf) and his family. I volunteered to guide them through some good starting quests like Farm. Once they understood how the quests worked, the younger set wanted to tackle more physical quests. After lunch we shuffled teams, and the younger solvers worked on Superbanen and Jungle while the older set tried Infra, Pirates, and Spook House, and then eventually gathered in the upstairs lounge to visit. I could have gone for more questing, including some more physical challenges, but ultimately I was happy that Ian got a chance to interact with intelligent agemates. I also enjoyed hanging out with Scott Weiss (Squonk), Yossi Fendel ((e)met), and Jennifer Turney (Saphir). Ben Zimmer’s son Blake came up with the line of the convention during the Boda Borg outing. We were working on the Step Up room and suffered a room fail. I commented that someone must have stepped out of turn. Blake looked at me and huffed, “Nobody stepped on a turtle!”

Invisible Boy Badge
In the 1999 film Mystery Men, Kel Mitchell plays a superhero who can become invisible but only if no one, including himself, is looking at him. I had a number of solving experiences during the convention in which I felt that I choked under the scrutiny of cosolvers or spectators. I can almost feel some mechanism of mental concentration clicking off in my head, and an internal voice mumble, “just ask someone else for the answer.” This phenomenon makes me apprehensive about teaming up for cryptic crosswords or escape rooms. On the flip side, I performed exceptionally well in a couple of puzzles and games when no one was looking. The charm of these experience comes partly from the fact that they were unobserved by others so I’m won’t offer details. I will however describe one of my game successes that was unseen by me. Tony Delgado (Tablesaw) attended BeaCon after several years of convention absence and brought one as an unofficial game one of his staples: Remote Control. Tablesaw’s presentation combined 21st-century pop culture content with the disestablishmentarian silliness of the 1980s MTV game show on which it was based. Players offered puzzle-themed entries to Hashtag Wars, answered questions while eating marshmallows, and demonstrated Arrested Development chicken dances (I chose Lindsay’s dance. Because “Chee Chaw”). I played in a post-convention session when Tablesaw had already packed his signalling device. The players rang in to answer questions by simply stating the name of an Eggspert button color, and this convention led to some humorous confusion when a question involved colors (“Fill in the blank: ___ Is the New Black”) The second half of the game features an auction in which players could spend points to buy disadvantages for other players. I ended up with a green sleep mask that I was forced to wear for the remainder of the game. The mask didn’t prove to be too much of a hindrance (in fact it was rather soothing) until a game-end Beat the Bishop challenge when all players had to write a list of items while Tablesaw raced around the ballroom. The category was seasons of Survivor. I can remember a lot of the seasons but I had to write the legibly or else they wouldn’t count. A bystander guided my pen to the top of my sheet of paper, Tablesaw took off, and I begin writing. When time expired I prepared to take off my mask and expected to see a Jackson Pollock print on my piece of paper, when Kiran Kedlaya (Kray) shouted, “T McAy writes better blindfolded than I write with my eyes open!” Sure enough, my list was readable with virtually no overlap of entries, and the twelve seasons I was able to remember netted me the top score.

Duck Konundrum Badge
Ducks have a special association with Boston with the Robert McCloskey children’s book Make Way for Ducklings and the duck tour vehicles carting tourists through the North End and up and down the Charles River. The McCloskey book inspired a few of the puzzle creators at the convention, including a delightful cryptic crossword by Trazom and an enjoyable walk-around devised by the ClueKeeper team. The walk-around followed the path of the Mallard family in the book, from the Public Garden to the banks of the Charles. I completed the walk-around with a about a dozen solvers during the experience I noticed how our group behaved like the ducklings in the book. We waddled along in line with members occasionally straying off course or getting in the way of a cyclist, but we kept one another safe and achieved our goal. My life as a puzzle largely involves understanding what’s going on around me and responding in a way that makes a positive contribution. Dan Katz (Spelvin) invented a puzzle for an MIT Hunt many years ago that exploits this group dynamic challenge: the Duck Konundrum. Spelvin’s konundra are bewilderingly complex but they reward intrepid solvers who trust that order will eventually emerge from the chaos. BeaCon was a konundrum for me, but despite all the frustration of keeping my ducks in a row I came out of it feeling my trust in a positive resolution was well founded.

Next year in Milwaukee. difm

Indie 500

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I attend the National Puzzlers’ League convention every year and I make an appearance at a fair number of puzzle hunts across the country but I haven’t competed in a crossword tournament in several years. Traditional crosswords are not my favorite puzzle type and my Salieri status as a competitor is established. Still, I was missing the interactions with friends who limit their puzzle event attendance to crossword tournaments so I decided to plan a return trip to Lollapuzzoola for August and a first-time trip to the Indie 500 the first weekend June. The organizers of the tournament — Andy, Angela, Erik, Neville, and Peter who did a marvelous job — asked the participants to withhold revealing comments about the tournament for two weeks in respect of the at-home solvers who has not seen the puzzles. If plan to solve the tournament puzzles in the future and do not want to be spoiled, please read no further.

I planned a weekend visit with Dave Tuller in Maryland and the two of us took the train into D.C. on Saturday morning to join the other crossword solvers at George Washington University. We reached the registration desk early and I spotted Angela, Erik, Peter, and a long-maned Neville setting up. Sam Ezersky was among the early arrivals. I had only known him from Internet excahnges but he is just as charming in person and I wished him well on his new position at the New York Times. Throughout the afternoon I caught up with so many people that I hadn’t seen in years. Brian Cimmet told me more about family life in Syracuse and his project to listen to 100 previously unheard musical cast recordings. Evan Birnholz got down to the city after a choral rehearsal of Carmina Burana. Amy Reynaldo offered some health updates and news about Crosswords with Friends. Tony Orbach compared solving notes and shared some family memories (it’s all I can do not to break into an a cappella rendition of “Try to Remember” when I see Tony). Andrew Ries mused on the challenges of making a living in the puzzle industry. New acquaintance Laura Radloff explained how to charm yourself into the NMAAHC without a reservation. And Ade Koiki weighed in on the question, “Which sport requires the most puzzle-solving ability?”

Time, the theme of this year’s tournament, was present in the themes of  all the puzzles. Angela Halstead’s opener “Before and After”  featured long entries made of a word that could precede TIME and a word that could follow TIME to make phrases, e.g. HAMMERBANDITS. The theme was explained by a tl;dr clue in the southeast and I turned in my completed puzzle without understanding the theme. I figured out what was going on just before receiving the second puzzle, “Jam Session” by Paolo Pasco. The unusually wide grid included bigram rebus squares that compacted terms for time durations (SECOND, MINUTE, DECADE, etc.) into half the required grid squares. I was not tripped by the somewhat obscure fill entry ALIPASHA ({Ottoman ruler also referred to as Aslan}) but I hit a blind crossing in the lower left and, due to a poorly drawn Ripstein mark, turned in puzzle with a careless error. “This Mashup’s for the Byrds” by Tracy Bennett included interpretations of archly altered lyrics to the song “Turn, Turn, Turn”, as in {A time to gather stoners together} for BURNINGMAN. The “pack separator” in fourth position was a Benjamin Button themed puzzle by Erik Agard ft. Allegra Kuney titled “Non-Linear Narratives.” The long down answers were based on phrases that contained the names of animals, but the animal named needed to be replaced with the juvenile term of the animal (or vice-versa) and spelled backwards, so {1940 musical about a sleazy nightclub habitué (hopper)} produced the entry PALOORAGNAK. Once this theme was grokked the rest of the grid was relatively gentle. Neville Fogarty’s capper “In Search of Lost Time” was constructed around a substring transfer theme using ERA. So ANTONIOBANDS ({Music groups featuring the merchant of Venice?}) partnered with SHOERACKTREATMENT ({Therapy for a closet organizer?}).

Chris King and I sat at the same table during the tournament. Chris is a character and his upbeat antics crack me up and set the right tone for a puzzle event. I discovered that Chris and I share an interest in the BBC quiz show Only Connect. This discovery came after Chris and I teamed up with Peter Gordon and Ben Smith for a time-killer game led by Neville, also an OC fan, and based on the Sequences round. Our foursome outscored the ballroom, with Ben earning MVP status by recognizing song clips from musicals broadcast live on FOX. Chris would go on to win the Joon Pahk Award for Worst Handwriting. He accepted the medal with pride, but later picked up his note-taking sheet from the Only Connect game, thrust it in my face, and said in his delightful Carolina drawl, “See, Todd! That’s rea-uh-ble!”

The finalists were announced and the Inside Track threesome comprised Roger Barkan, Katie Hamill, and Dave “He-Wouldn’t-Have-Even-Been-There-If-I-Hadn’t-Come-Sorry-About-That-Fourth-Place-Sam-Ezersky” Tuller. After the finalists were ushered out of the room, constructor Andy Kravis explained the special gimmick of his playoff puzzle: The solvers would start with the down clues only! A hint in the grid gave instructions how to receive the across clues. Tournament assistants provided solvers the across clues when they followed the instructions or when nine minutes elapsed, whichever came first. The gimmick befitted a tournament that celebrates the spirit of the independent crossword community, but it led to problems in execution. The grid hint was a set of long Across entries reading THE ACROSS CLUES / CAN BE FOUND ON THE / BACK OF THE BOARD. Unfortunately, the room set did not allow the solvers to actually reach the back of the board, so the assistants simply handed the clues to the solvers when prompted. On top of this, the playoff grids were smallish printouts that spectators and commentators Brian Cimmet and Jeremy Horwitz had trouble seeing, and the finalists solved with Sharpies making grid errors more of a danger. Andy’s puzzle was pleasant but the gimmick forced the overall clue difficulty to be reined in. So the finals were a bit off the mark but I was very happy to see Katie take top honors.

For the wrap-up dinner I had pub fare with Dave, Katie, Kevin Wald, Dustin Foley, and another new acquaintance Giovanni Pagano. We laughed and drank beer and talked about escape rooms, and NPL inside jokes, and absent friends. Jim Croce’s “Time in a Bottle” was not among the temporal references of the official tournament events, but the sentiment of that song is palpable when a puzzle gathering comes to a close.

DASH 9

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Spoilers for the 2017 DASH puzzle hunt are included in this post.

DASH, which stands for Different Area, Same Hunt, is a walkaround puzzle event held annually in various cities throughout the world. A city participates when volunteers willing handle site management contact the DASH organizers and arrange to receive the puzzle materials, establish a walking route, and so forth. My now employer Puzzah! hosted DASH when it debuted in Denver in 2015 and I joined another group to host DASH last year. I was interested in solving DASH this year but no one else in Denver expressed an interest in hosting so the Mile High City was taken off the rolls. I decided that DASH weekend would be a good excuse for a weekend getaway and I had a friend in Texas who had extended an open invitation for a visit. After checking with some local puzzle-solving friends I registered the team Dine and DASH in Austin.

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About two dozen teams assembled in a market square across the street from the University of Texas campus on the morning of May 6 to learn about the Department of Applied Synergistic Humanities, the name of the DASH 9 hunt given in advance as a thematic teaser. Steve Levy, my host in Texas, is well versed in crosswords and cryptics but didn’t have much experience in hunt-style puzzles. I assured him that he would catch on quickly. We were joined by Andy and Arielle Arizpe, a video game designer and food blogger (Arielle’s knowledge of fine food was part of the inspiration of the team name). Mingling with the other teams I noticed solvers wearing MIT Mystery Hunt t-shirts and carrying clipboards with elaborate code sheets. Packets were distributed and we began with a puzzle that revealed an overall theme of extraterrestrial communication. The symbolic algebra exercise turned out to be a primer on rock-paper-scissors-lizard-Spock that gave us an answer leading to a new location.

I have criticized DASH in the past for being geared too heavily toward expert solvers and missing an opportunity to spark a puzzle interest in casual solvers. This DASH set was probably the most beginner-friendly I have seen featuring many familiar puzzle types with accessible twists. I was pleased that virtually none of the puzzles incorporated classic letter-coding systems. One puzzle used a variation on ternary but that was it. DASH solvers use the ClueKeeper app for inputting answers, receiving hints, and timekeeping. When I solved DASH two years ago I remember that the ClueKeeper’s audio notifications for hints were incessant and distracting. This time I received no audio notifications, though I later discovered hints were accumulating in our app normally. I’m not sure if the lack of audio notifications was something I did or ClueKeeper did, but I registered the change as an improvement.

The puzzles included a word search variant, Star Battle grids, a chemical compound identification quiz, and some cryptic clues that made Steve happy. Several puzzles involved a collection of polygonal shards with arcane symbols. These were used to translate the alien language and employed clever variations as more and more shards were discovered along the trail. The puzzle we struggled with involved arranging strips of acetate to create a path on a sheet of paper. We carelessly missed a path option and consequently spent twice as long as we needed to. The final puzzle used a Zappar feature in ClueKeeper to produce a spaceship effect. Andy somehow figured out the pattern associated with some colorful objects and, with his instructions, I played a Close Encounters-esque musical message that prevented a military engagement with the alien race. Humanity was saved and we got pizza!

Steve was relieved that the puzzles were approachable and that he was able to make contributions. With Andy’s guidance he solved his first Star Battle puzzle. I’ve known the Arizpes for years but have rarely joined them as puzzle cosolvers, so I was happy for that opportunity. UT Austin was a lovely setting for the hunt with lots of shady spots for solving. We finished the hunt in third place among Austin teams and in the upper half overall. The Texas trip was great fun, but I want DASH to return to Denver next year, even if I need to be the host.

Monsters et Manus

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The 2017 MIT Mystery Hunt was held in Cambridge, Massachusetts, last weekend. I mentioned in an earlier post that I was on a Hunt organizing team for the first time. I also mentioned that I didn’t participate in the pre-Hunt preparation as much as I wanted to due to work and some other issues. Once I arrived in Boston on Thursday night I planned to devote my efforts to the Hunt full-bore. I made my way to our team headquarters in Building 10 (a more team-friendly, central location than our usual digs in the Stata Center) and helped the team get things ready for the kickoff skit on Friday afternoon.

The theme of the Hunt was revealed in the skit. A group of MIT students playing a fictional role-playing game Monsters et Manus (a riff on the MIT motto Mens et Manus) accidentally conjure an eeeeevil sorcerer who possesses the dungeon master and traps the the other players in a medieval fantasy realm. The Hunt solving teams figured out puzzles that would level-up the role-playing characters to be powerful enough to face the sorcerer. The theme idea was proposed by my teammate T K Focht as a way to give solvers more transparency and control over the way that puzzles became available. Solvers would see that a puzzle in a particular round could be unlocked if a certain character were at a certain level, and then make other actions to expedite level-ups for that character. Traditional role-playing games have frequently been referenced in past Hunt puzzles but have never been the overall theme. When my teammates playing the MIT students in the opening skit opened their dice bags, the spectators reacted in hearty approval.

All of the Monsters et Manus puzzles, with solution links, can be found here. The Character puzzles, which were written to have the lowest difficulty, can be accessed by clicking on the icons on the left. The more difficult Quest puzzles can be accessed by clicking the icons on the map on the right. I have construction credits for the following puzzles that can be found on the master list: The Fighter (meta puzzle), Adactyly, Attention Span (just artwork), Epic Raft Battles of History, Maniacal Merchants, and Replenish the Treasury.

The Hunt also featured several live interactions and events. I was on the team that developed the events and I, along with many of my teammates, facilitated these events through the course of the weekend. Three of these events were rescues of the trapped MIT Students. The Linguist could be rescued by a pair of solvers by verbally communicating long, intractable computer passcodes (sample attempts can be seen in this video starting at the 58:55 mark). The Economist was trapped in a endless loop playing Bob Barker in the bidding game of The Price is Right. They could be rescued by bidding a preassigned, exact price of some random item in a team’s headquarters. The Chemist needed a potion to be rescued from a foul mood. Solvers mixed non-alcoholic cocktails inspired by adjectives and nouns drawn from three decks of cards, as in “Enchanted Elfin Stinger.”

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The scheduled events included a Super Speed Dating activity in which solvers were given cards with personality types and needed to find another solver with the same type by sitting down for multiple speed dating encounters. The Running Techies event was a series of footraces featuring notable alumni of MIT. Solvers won by successfully selecting a trifecta before the race, and they increased their odds of doing this by noting the placement of the runners in earlier races (and never betting on Richard Feynman). In the photo below I am the racer dressed as Norbert Wiener, third from the left. Hungry Hungry Hippogriffs combined Bananagrams and Hungry Hungry Hippos (see 103:08 in the previously linked video). Pub Quizardry was a game I wrote and presented on Saturday night. I read trivia questions that the solvers found easy on first hearing, but then realized that the answers needed to be transformed in various ways.

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Our team planned to run the Hunt through Sunday evening and we expected the first team to find the coin, or two-sided die, in about 35 hours. We underestimated the drive of the solvers and had three level-up their characters before the sun rose on Saturday. This caused a problem because teams needed to participate in the scheduled events before being eligible to face the sorcerer, and we realized that it would be unfair to force these teams to wait while other teams caught up. So, we put together single-team versions of the events and led the them at reasonable increments throughout Saturday. The endgame of the Hunt had two parts. A Character endgame was a puzzle that a solving team performed on a board designed to resemble a hexagonal role-playing mat. Teams answered trivia questions to uncover a group ability under the game-board hexagons: HIVE MIND. The Hunt endgame involved a life-size role-playing surface, and under the hexagons were instructions to convert the previous ability into a new one: GROUP HUG. At this point a solving team went on a campus runaround to find the actual D2 hidden outside the Management building.

My experience at the Hunt as an organizer was similar to my experience as a solver. I had brief interactions with almost all of my teammates while at headquarters, but then found a comfortable place to set down my laptop and worked solo. I ate a lot of junk food because it was there and I have little self control. I did enjoy the opportunity to see the headquarters of other teams, meet people on teams that I wouldn’t ordinarily interact with, and learn more about navigating the campus.

Congratulations to Death and Mayhem, the team that first completed the Hunt! I wish them well on their new quest: to design the Hunt for 2018.

 

SiLiCon Badges

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Last week I attended the convention of the National Puzzlers’ League in Salt Lake City Utah. It was my nineteenth overall convention and sixth as a member of the program committee. The convention coincided with the release of the Niantic/Nintendo smartphone app Pokemon Go. I didn’t spend my time in Utah capturing Pikachu and Squirtle but I did collect a few more badges, and as with my post on last year’s convention I thought I would share some of the badges I earned as my SiLiCon report. I will refer to other NPL members by civilian name followed by “nom” (League nickname) in parentheses.

Krewes Control Badge
For the first time since 2008 (the convention in the Denver suburbs that I hosted) I chose to drive to the convention rather than fly. Salt Lake City is only eight hours from Denver and with my nephew Ian Chaney (Whovian) coming along a road trip was a no-brainer for saving money on travel. The drives were very scenic and having a car at the convention allowed Whovian and I to do some sightseeing at Loveland Living Planet Aquarium and Red Butte Garden. One thing I didn’t take into consideration was the return trip. I typically use the plane flight home from convention to catch up on the accumulation of sleep deprivation over the convention days, but I didn’t have that luxury when driving with a fourteen-year-old. And I was coaxed into staying up until 4:30 a.m. on Sunday to play and present after hours games. When we left Salt Lake City on Sunday afternoon I started feeling nervous about my ability to stay alert. We stopped at a gas station where Whovian bought a sandwich and I bought a large double-caffeine coffee. When we returned to the road I asked Whovian to start naming NPL members that he wanted to know more about. “Murdoch,” was his first reply. I started babbling for ten minutes covering everything I knew about Andrew Chaikin (Murdoch): all of his various, interesting jobs, how he discovered the NPL, how we met, etc. Whovian kept mentioning other puzzlers and I would babble, keeping my mind occupied and keeping awake. By the time we reached I-70 the caffeine had kicked in and we were fine all the way to Glenwood Springs where we could crash (in the safe sense) for the night at my sister’s house. In addition to keeping me alert, the game also let me know which NPL members made an impression on Whovian, for whom SiLiCon was convention number three. It also provided a fun secondary game where I got to identify Krewe, with noms Whovian couldn’t remember, simply by visual description, as in, “Who is the guy who has glasses and looks like Seth Rogen?”

Play the Percentages Badge
Escape rooms have replaced used bookstores as the popular commercial destinations for puzzlers in convention cities. Businesses that operate escape rooms often advertise the success rates of their rooms so that players can weigh their success or failure against the average. This success rate is meaningful only if the room is fairly designed with skill-based puzzles and objectively dispensed hints. Dave Shukan (Tinhorn) often jokes about the “perfect” escape room that contains one lock and a ring of a thousand keys. The room is perfect because the operators can accurately adjust the success rate simply by adding or subtracting keys. Tinhorn’s perfect room illustrates the flaw in the design of many escape rooms: too much emphasis is placed on establishing a low success rate and not enough on making sure the room is fair or fun. I joined a group for a pair of escape rooms played on Friday afternoon. The first titled En-Twained was a search for Mark Twain’s hidden treasure with puzzles based on Twain’s novels. It was a decent room and our group finished with a record time. The second room was titled Mystery Impossible and it was unapologetically advertised as a room that had never been solved. Tinhorn, who made the group reservation, had asked the operator earlier if the room were impossible due to poor puzzle design but received assurance that its puzzles were fair. The theme of the adventures was a bank heist and it looked like the room contained some interesting challenges such as a water transfer puzzle and the equipment to make a fake security badge. We eventually stumbled upon the “ring of keys” elements such as an puzzle that required players to count letters around the room to plug into an equation. The tricky hiding places of the letters made it difficult to determine when the correct amounts were reached, and we later learned that a group of dalmatians on a wall poster were intended to be added to the “D” count. Another puzzle required a four-digit code to be entered into a computer by trial and error (or “trail and error” as was printed on the clue). Entering 24 possibilities was not a deal-breaking burden, but the Windows 10 system on the computer throttled our efforts with a one-minute delay after every five failed attempts. After our time ended and we joined the ranks of the unsuccessful teams, we visited with the room operator offering constructive criticism through clenched teeth. She was receptive to our frustrations and had wished that she could initiate more help during our mission (we had requested no unsolicited hints). She also confessed that the room was her least favorite to operate because of the understandable poor reception. We returned to the hotel and I asked Whovian, who was part of the escape room group, what he thought of Mystery Impossible. He said that he had fun, that he valued the opportunity to cosolve with some great people, and felt that the negativity expressed by some in our group was a bit excessive. “It’s just an escape room,” he observed. I like Whovian’s attitude and choose to focus on the enjoyment I had being with an awesome group of friends.

It Takes Two (or More) Badge
As with the escape room excursion, the highlight of NPL Con is the opportunity to work on puzzles and games with a partner or a team. Joe DeVincentis (/dev/joe) and I formed a solid team for the game What invented by Dan Katz (Spelvin) (this intuitive trivia game was my favorite of all the after-hours offerings). Tanis O’Connor (Sidhe) and I got the band back together for a partnership in the well-crafted Doubles Jeopardy! game presented by Nathan Curtis (Tortoise). And I had great teams for Overtime and Secret Fortune led by Darren Rigby (Dart), Todd Etter’s (Navin) trivia tour de force The Salt Lake City Winter Olympic Games, and the sequel to the inventive Puzzling in the Dark created by Wil Zambole (WXYZ). I undertook a few activities as a solo competitor, such as the fine Jeopardy! sets presented by Adam Cohen (Noam) and Ben Smith (b-side), but I find more and more that I prefer working with a partner or a team as it puts more emphasis on camaraderie than competition. For the Saturday afternoon handout puzzles I solved the Mike Shenk (Manx) puzzle Urban Renewal with Amanda O’Connor (Aardvark). We took a leisurely pace, both made contributions to the puzzle, and didn’t care about turning our papers in for scoring. Similarly, I had an amazing time solving the flats in a large group organized by Jenny Gutbezahl (Hathor). We read the flats aloud and collaborated on all of the solutions while enjoying local craft beers. On the first night of my trip a group gathered in the hotel lobby to play the board game Concept, and we marveled at how much we enjoyed the dynamics that favored cooperation over competition. I like the collaborative trend in convention activities and, when I presented my variation of Dictionary Race on the main program, I made a last-minute decision to encourage players to form teams of two and eliminate the option of playing solo. Some of the tables had uneven numbers and a few chose to play solo but in an equal number of cases team of two took on a third.

Bee Charmer Badge
At an early point in the convention I had a vision, which I shared with a handful of people. In the vision I was at the podium during the Sunday morning awards presentation and I addressed the Krewe. “Raise your hand,” I said in the vision, “if you won a prize at the prize table. Now raise your hand if you won an after hours game over the weekend. Now raise your hand if you solved one of the handout puzzles from the hospitality suite. And now raise your hand if at some point during the convention you made a new friend.” NPL convention is a time for me to see a hundred or so of my second family members but I’m never sure if I will be meeting anyone new. A planned an activity for Thursday evening in which I invited first-time conventiongoers to meet in the main ballroom after the main program for an orientation to the unofficial program that included some of the impromptu games we play in the after hours. I met several new Krewe at that activity and one tagged along for a Coordination game that I ran, in which he managed to achieve the top score. I signed up for a “racer” team in this year’s Saturday night extravaganza. In recent years I have been a “stroller” as that gives me the freedom to choose my teammates and leave nothing to chance, but I had a feeling that Erin Rhode (Colossus), the chief constructor of the multi-puzzle event, would somehow see that I would be okay. I was blessed with a wonderful team. In addition to good friend Gary Sherman (Eddy) I was partnered with new-to-me cosolvers Kevin Schraith (Tronic) and Asher Walkover (Team Asher). We hummed along through the delightful, apian-themed extravaganza (Colossus was dressed as the queen bee). All in all, I made six new Facebook connections based on meetings at SiLiCon.

Like Button Badge
The benefits of attending an NPL convention are described in many ways: an escape from the stressful world, a reunion with one’s tribe, a rejuvenation, a psychological necessity. The chief source of my Weltschmerz of late has been social media. I once considered Facebook to be a marketplace of ideas in which diversity could be embraced, but that feeling has changed over the last few months. Discussion of art, politics, social attitudes, and tragedies have been combative and more Facebook users seem to be balkanizing their social media experience by unfriending and disconnecting all opposing views. I came to convention needing harmony, and I got what I needed. The shootings in various cities during the convention numbed those who peeked at news feeds between puzzles and games but we kept our spirits up. Donald Trump’s name was brought up a few times but that was the extent of the political topics that I was exposed to. And while I have been posting very little on Facebook lately, intimidated by the contentious discourse, I found several Krewe at Con that I felt safe opening up to. One such conversation led to a tacky joke, but I’ll share it anyway. After a soulful conversation with Nancy Coughlin (Uncanny), I told her that felt very comfortable sharing part of myself with her and that I could consider her a “horcrux.” She replied, “Well, as long as I’m more than just a ‘whore’.”