When I thought of this puzzle it seemed vaguely familiar. If it has already been presented somewhere, I apologize for the dupe.
Start with the brand name of an automobile (make, not model). Choose a pair of consecutive letters within the name, advance both letters one position forward in the alphabet, reverse their order, and move the pair of letters to the end. The result, when respaced, will be the first name and last initial of a fictional character who drove the original automobile in a film. What are the automobile and the character?
Two puzzle community industry Kickstarter projects have been receiving funding for a few weeks, so I’ll offer a mid-pledge boost.
Eric Berlin is launching Puzzlesnacks, which serves bite-sized puzzles on a weekly basis.
Mike Selinker, Gaby Weidling, and the creative team behind The Maze of Games have added content to the Gatekeeper’s puzzleverse: the Omnibus and Escape Room Experience.
Visit the links to read details about and support these worthwhile puzzle projects!
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In order to learn more about current projects in live-action gaming, I have enrolled in Miskatonic University along with Eric Berlin, Jenn Braun, Dan Katz, Tanis O’Connor, and Scott Purdy. Our six-person colleagueship named Mystik Spiral went through an application process that included making a team video. Dan wrote the script, adding fish puns as instructed by the website. I got to play around with ACS while editing the final cut. I look forward to meeting with other students and faculty when school starts in mid-August. Unfortunately, Miskatonic conflicts with Lollapuzzoola, so I will miss out on Brian and Patrick’s excellent crossword tournament this year. To the LPZ attendees, have a Utz cheese ball for me!
Last night I drove by the illuminated sign of a national chain. Two consecutive letters in the sign were burned out. “Hmm,” I thought to myself, “If one new letter were added to the sign, it could be used for a sandwich shop.” Later, I drove past the sign in the other direction. On the other side of the sign two consecutive letters were burned out, both different from the burned-out letters on the side I originally saw. “Hmm,” I thought to myself, “If new one letter were added to the sign, it could be used for a … Gilbert & Sullivan theater.”
What national chain was the sign for?
Escape this Podcast is currently in its third season. Hosts Bill and Dani present weekly virtual puzzle experiences akin to escape rooms or text-adventure computer games. Dani creates and narrates most of the EtP adventures, but they occasionally invite guests to take the game-master role. My friend Scott Weiss is presenting a virtual puzzle experience later this season (EtP is in the middle of a multiple-episode arc titled Descent of the Cullodens). I got to sample Scott’s adventure, co-solving with Wil Zambole.
Escape this Podcast listeners can “play along at home” by retrieving game information from the show notes, but I usually listen during commutes and audit the on-air solving of the guests. For Scott’s game I had a chance to have some agency in exploring the space, making observations, and speculating with Wil on the best course of action. The game, titled Communing with Nature, is a family-friendly adventure with a great variety of fun puzzles and an interesting setting that allows for interactions that would not be feasible in a brick-and-mortar escape room.
If you don’t want to wait for Communing with Nature’s debut on Escape this Podcast, you can contact Scott, as Wil and I did, for a sneak preview play. The game is best suited for 1-2 players. Leave a comment if you want Scott’s email address.
Last December the curators of Denver Immersive Summit asked Puzzah! to create an activity related to puzzles and immersive experience. Our offering was Love Potion no. 13, a live action puzzle experience presented last night at our Lower Downtown location. Marilyn Dorn and I created the activity and performed it along with Nick Lawson and Deirdre Lee.
Eighteen attendees agreed to be subjects in a social experiment by sampling a dose of the compatibility enhancement drug LP-13 and then participating in a speed-dating exercise to find a perfect match. The speed-dating activity drew heavily from the structure created by Jeff Roberts for a similar event presented at the MIT Mystery Hunt in 2017. Subjects who found perfect matches learned there was more to the experiment than first advertised, and all participants eventually worked together to bring the story to a happy conclusion.
The participants included artists, musicians, designers, educators, and members of the escape room industry. The group worked well together and dispatched the puzzle set in about 20 minutes. The activity was followed by a 40-minute discussion that covered puzzles (a little) and ideas about immersive experience (a lot). My highlights of the evening were meeting new members of Denver’s immersive community and hamming it up as the nefarious Dr. Adam Rue of Blind Data Laboratories.
I hope we can reprise Love Potion no. 13 either for a DIS event or for Puzzah! but no definite plans have been made.
Today I joined a secret society.
Well, it’s “secret” to the extent that I am not supposed to reveal its name or some of its history, but I can confirm that it exists and that it should be a lot of fun to be part of.
Several months ago I was visiting our downtown store and noticed an unusual plaque attached to the wall of the lobby. The plaque bore a simple logo and alphanumeric code. The front desk staffer wasn’t sure what it meant but assured me that the owners knew about it. Later, I heard that some strangers visited Puzzah! and asked to interview the front-of-house staff. The interviewers wanted to know if anyone had visited the store specifically to see the plaque. Our personable staff conducted themselves in these interviews with aplomb, though one admitted after the interview that the plaque was starting to freak him out.
A few weeks ago I received an email that included the logo from the plaque. The email included some coded message and a web address. The website featured a password field, so I tried the alphanumeric code from the plaque. I found an article about a possible conspiracy, or at least egregious negligence, within the world’s scientific community. Another member of the Puzzah! design team received a similar email, and we spent some time analyzing the website and discovering hidden clues, which led to contacting other Denver-area escape room businesses that had similar plaques in their lobbies. We eventually decoded the message on the original email, which revealed a date (February 10), a time, and coordinates representing a location in Denver.
The location turned out to be a music studio in the Sun Valley area. A group of people was waiting in front of the door when I arrived. The group included some familiar faces and many people who expressed utter confusion. We were led into the studio and found envelopes, locked cases, scientific instruments, and an elaborate set of crystalline towers pulsing in various colors. We were instructed to work cooperatively and share our discoveries but most participants dove hungrily into the challenges. I enjoyed the enthusiasm and clung to the sidelines. The solvers eventually found an entrance to small courtyard with a locked chest. The chest, opened with a previously discovered combination, contained packets declaring our mission was successful and inviting us to join the secret society for fans of immersive, group-oriented puzzle experiences.
Today’s event drew from the traditions of alternate reality games and pop-up escape rooms. Puzzle fans have been enjoying these for decades, but I never made much effort to participate. I felt honored to be included in this event. My takeaway of membership in this secret society is not the joy of puzzle solving as much as the joy of collaborative creation.
I don’t have much personal commentary on the Mystery Hunt presented last weekend in Massachusetts. My participation in the content development was next to nil and I was two time zones away while my teammates on Setec Astronomy were answering phones, delivering puzzles, and staging dramatic interactions for the solving teams. I did manage to watch a live stream of the opening skit, in which my teammates declared Molasses Awareness Day to mark the centenary of the Great Molasses Flood in Boston’s North End. The new holiday caused havoc as waves of molasses flooded the other holiday towns, represented by figures from The Nightmare Before Christmas. The solving teams spent the weekend resolving conflicts between neighboring holidays, cleaning up molasses, and searching for a coin-like metal cover that would prevent more molasses from pouring out of the industrial portal of the newly formed Molasses Awareness Day Town.
Throughout the weekend I checked the progress screen to see how teams were doing. By Saturday morning, Left Out and Palindrome were the clear front runners with nearly identical counts of solved puzzles and metas. The horse race continued until Sunday afternoon when Left Out submitted correct answers to every puzzles and, in short time, solved the final meta resolving a dispute between New Years Town and Patriots’ Day Town. Forty-five minutes later, Left Out found the coin and saved the Holiday forest.
My brilliant teammates created an excellent set of puzzles, metas, events, and interactions, which can be accessed here. I want to single out one element of the Hunt for special praise. The holidays featured in the Hunt led to lighthearted puzzling and punny answers, but Setec Astronomy also noted that the weekend of the Hunt coincides with the Martin Luther King Jr. Day. Setec designed an event around MLK day but substituted the whimsy of the other Hunt holidays with a theme of service. Participants from the solving teams joined members of Boston’s Science Club for Girls to work on a science project in which they built foldscopes. I was very proud of this inclusion of service in the Mystery Hunt and hope that future organizing teams follow suit.
Congratulations to the amazing solvers on Team Left Out. Best wishes to you on the construction of the 2020 Hunt.